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Digital Art & 3D

Rendering Engines & Software Styles

If you name a specific 3D program, the style will follow that program’s characteristic “light calculation method” and “texture.”

Unreal Engine 5, game graphics with lifelike lighting and incredible detail
Octane Render, characterized by glossy surfaces and dreamy lighting, with a motion-graphics feel
Redshift, very clean and razor-sharp 3D images
Blender Cycles, soft and natural 3D rendering
Cinema 4D, rounded, trendy motion graphics, suitable for abstract artwork
ZBrush, high-density sculpting textures like molded clay, excellent for monsters or character modeling
Maya, professional animation rendering reminiscent of Disney/Pixar films
Ray tracing, a technique that calculates light reflection and refraction with extreme realism

3D Modeling Styles & Geometry

Determines how the shape of 3D objects is constructed.

Low poly, a style with reduced polygon count and faceted surfaces, giving a retro or cute feel
High poly, modeling with many polygons, resulting in smooth curves and intricate detail
Voxel art, a style built from small cubes like Minecraft or LEGO
Hard surface, depiction of rigid, functional surfaces such as robots, machines, and spaceships
Isometric, an isometric projection, like viewing a miniature world diagonally from above
Knolling, a neatly organized shot where parts or objects are laid out on the floor at right angles
Wireframe, a blueprint-like look where only the skeleton (lines) of the 3D model is visible
Kitbashing, complex mechanical detail created by patching together various machine parts

Game Graphics & Retro Digital

Evokes the feel of games from specific eras.

Classic game style with chunky, visible pixels
Early PlayStation, 90s 3D aesthetic with smudged textures and jittery polygons
Nintendo 64, slightly blurry and simple 3D graphics
Game asset, isolated object designs that look like they belong in a game inventory screen
A viewpoint like strategy simulation games such as StarCraft
Screen layout like side-scrolling games such as Super Mario

2D Digital Illustration & Design

2D graphic styles drawn on a computer, not 3D.

Vector art, very clean and simple lines and shapes that don’t pixelate when enlarged
Flat design, a simple UI style expressed only with color, without shadows or a sense of depth
Line art, clean diagrams/illustrations drawn only with lines, without coloring
Memphis design, an 80s-style look with scattered primary-colored shapes and patterns
A recent style used by big tech companies: flat, simplified character illustrations with long limbs
Sticker art, looks like diary-decorating stickers with white outlines
Blueprint, architectural/mechanical drawings in white lines on a blue background

Digital Aesthetics & Texture Trends

Specific textures and moods that are currently popular on the internet or in the design world.

Cyberpunk, neon, rain, mechanical arms, dark back alleys
Synthwave/Vaporwave, 80s retro-futurism, palm trees, purple/pink grids
Solarpunk, a bright future where nature and advanced technology coexist harmoniously and eco‑friendly
Frutiger Aero, the transparent, glossy water-drop/grass aesthetic of the mid-2000s Windows Vista era
Y2K, late-90s end-of-the-century vibe, cyber-like chrome materials and vivid colors
Glitch, effects where digital signals break up and the screen crackles and distorts
Glassmorphism, a UI design trend with translucent, wet-glass-like elements
Claymorphism, a cute 3D style that looks round and squishy like clay
Liquid metal, flowing silver metal material like Terminator T-1000
Subsurface scattering, a translucent material that softly glows as light passes through it, like jelly or candle wax

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